@zkat__ ("tired but ❄️festive🎄 gay") retweeted:
@lazerwalker ("emilia ✨") replied to a tweet by @lazerwalker:
I'm fascinated by MMO-adjacent games like Sea of Thieves and Destiny using modern cloud-native architectures, while new trad MMOs still use Ultima Online sharding. Does designing a persistent large-scale social space fundamentally require hard sharding, or is it possible to do?














