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@zkat__ ("tired but ❄️festive🎄 gay") retweeted:

@lazerwalker ("emilia ✨") replied to a tweet by @lazerwalker:

I'm fascinated by MMO-adjacent games like Sea of Thieves and Destiny using modern cloud-native architectures, while new trad MMOs still use Ultima Online sharding. Does designing a persistent large-scale social space fundamentally require hard sharding, or is it possible to do?