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rmrenner ("The Old Gay Gristle Fest") wrote:

I've been looking at a book called "Sandbox Generator" and its terrain generation method cooks down to:
1. Pick a starting terrain (grass, hills most likely)
2. Circle outwards. Half the time, repeat terrain type of the previous hex, otherwise pick a type at uniform random.

This is the first one I got. (Map made in Hex Kit with an external tileset called "Tiles of Xark!"; bg color added in Krita)

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