Boosted by kornel ("Kornel"):
MomentsInGraphics@mastodon.gamedev.place ("Christoph Peters") wrote:
Ray marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new #SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples.
https://momentsingraphics.de/SiggraphAsia2025.html
