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Boosted by kornel ("Kornel"):
MomentsInGraphics@mastodon.gamedev.place ("Christoph Peters") wrote:

Ray marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new #SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples.
https://momentsingraphics.de/SiggraphAsia2025.html

A cloud rendered using jackknife transmittance estimation and the formula used to do so.