nadim@symbolic.software ("Nadim Kobeissi") wrote:
Aside from having to learn how to implement tons of relatively quite complex algorithms for high-performance board game search and making sure they parallelized safely in Rust, I learned so much about high-performance Rust programming, and had great discussions with friends smarter than me that further clarified to me some of Rust's elegant constructions that are often elided.
Hoping to package the result soon and release it as a board game app for smartphones under an "ancient ruins" theme.