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Boosted by kornel ("Kornel"):
jonikorpi@mastodon.gamedev.place ("Joni Korpi") wrote:

I’ve long wondered why game worlds seen through perspective cameras look so much worse than images of worlds in traditional art. I think this post has finally answered that question. https://aaronhertzmann.com/2024/09/09/dvc-multiperspective.html

In short: human visual perception is highly contextual, and traditional human artists can emulate it in ways that would be difficult (and probably nauseating) for realtime graphics.