I'm trying to implement #RadianceCascades for flatland global illumination.
2^i rays per cascade looks awful when starting with 4 rays (I need to fix interpolation too).
All the demos seem to use 2^(2*i) rays, but that blows up memory usage.
I'm trying to implement #RadianceCascades for flatland global illumination.
2^i rays per cascade looks awful when starting with 4 rays (I need to fix interpolation too).
All the demos seem to use 2^(2*i) rays, but that blows up memory usage.