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Boosted by taral ("JP Sugarbroad"):
zarfeblong@mastodon.gamedev.place ("Andrew Plotkin") wrote:

Not sure how much I’ll be livetwooting this year. But a good bit from the first narrative talk (Adam Dolin) was that God of War (2018) had a variable cooldown duration for Kratos/Atreus combat banter.

Early in the game they yell reminders at each other a lot. By the end, they do it much less often, because they’re supposed to be good at this now. (As is the player!)