rmrenner ("The Old Gay Gristle Fest") wrote:
The flip side of this is that if you're designing a twine RPG, restricting it to operations that you could do with a 2d6 is a good way to not over-complicate things.
rmrenner ("The Old Gay Gristle Fest") wrote:
The flip side of this is that if you're designing a twine RPG, restricting it to operations that you could do with a 2d6 is a good way to not over-complicate things.