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Reblogged by rmrenner ("The Old Gay Gristle Fest"):

runevision@mastodon.gamedev.place ("Rune Skovbo Johansen") wrote:

More work on surface-stable fractal dithering. The dots are now based on a (bayer) 8x8 ordered dither pattern.

Note how the dither patterns follow the surfaces from small to large, yet the dot sizes and spacing remain roughly constant in screen space.

I also replaced the hardcoded light with support for Unity's lighting/shadows/specular.

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