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cstanhope@social.coop ("Your weary 'net denizen") wrote:

Listening to Daivuk explain the overall approach and techniques he used to create his 64kB shooter was a nice break from things.

"How I made a shooter game in 64kB":

https://www.youtube.com/watch?v=qht68vFaa1M

The game is here:

https://daivuk.itch.io/quod

(Honestly, I can't get enough of seeing people put care, thought, and craft into their creations. It seems it goes against the zeitgeist of our times.)