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Boosted by jwz:
mwichary@mastodon.online ("Marcin Wichary") wrote:

Sort of curious about something. We’ve been seeing all of these cool shaders approximate old CRT displays by adding scanlines, distortions, etc. But did anyone ever write a CRT *simulator*? Like actually simulating the electron gun running and hitting the mask etc.?

This would be sort of an equivalent of raytracing or doing emulation via FPGA. It would definitely be a lot more costly, of course, but I’m curious if we have enough performance already and whether the results would be interesting.