rmrenner ("The Old Gay Gristle Fest") wrote:
Reviewers described it as a kind of roguelike, which sounded cool! But I kept rolling samey encounters with high headcounts that took forever to resolve. And like I said before, there's no creative component that really requires this to be a tabletop game.
So I guess I COULD automate some of it, but it hasn't been good enough to inspire that kind of devotion