Boosted by adam@social.lol ("Adam Newbold"):
evs@social.lol ("Evan") wrote:
I wish I knew anything about #gameDev
I want to explore an idea around non-violence as a means for conflict resolution. Most games default to violence as the default, and there is something there with subverting that expectation and turning it on its head.
I know Undertale has addressed this, and I am sure there are many others.
But even #incrementalGames like Node Buster have you upgrading weapons to be more efficient at killing shapes. Why? cause numbers go up.