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slightlyoff@toot.cafe ("Alex Russell") wrote:

So the skilled players all learn to do design outside of (or parallel to) the SDO WGs. Many WG participants lack an interest in rapid progress, but their eventual ratification of ground reality is necessary to remove a stench or stain. So the dance proceeds, with an in-group that understands the game, and the unwashed masses pretending that SDOs are where progress "happens"...when, in reality (as ever), it happens in small, focused communities of interest.