
Boosted by taral ("JP Sugarbroad"):
mcc wrote:
Adler makes a point: Any game excludes people. Every design decision excludes people. The impulse is "exclude no one" but this impulse is wrong, impossible. The question you *should* ask is: Is this game excluding *the same people who every game tends to exclude*? *That* would be wrong.
This point generalizes beyond games. This sort of choice (or attempt to deny the choice) comes up in designing any human thing.