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Reblogged by rmrenner ("The Old Gay Gristle Fest"):

FrankenGraphics@mastodon.art ("FrankenGFX") wrote:

A full "block" of a level. Each level is divided into a string of blocks or stages, and each block has its own default scroll rules.

This one scrolls freely. Certain blocks of collision change the Y pan proportions to favour "down", to show the next block to jump to.

This would have less utility in free exploration games, because it's best used for clear-cut guiding situations. This game mostly has forward direction with a few forks.

#PixelArt #NESdev #GameDev #RetroGaming

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