Reblogged by kornel ("Kornel"):
eniko@peoplemaking.games ("Eniko Fox") wrote:
was reminded of this old banger of a tweet so i'm reposting it here on mastodon after *checks watch* 9 years
A visual representation of how high 2:1 isometric blocks should be
Attachments:
- An image showing a 64 by 32 isometric ground tile. It shows a block with height = 0.5 times width (32 pixels) and one with 0.612 times with (39 pixels) and that the former lines up too perfectly with the ground grid and looks confusing, while the other one doesn't and so aids depth perception (remote)