rmrenner ("The Old Gay Gristle Fest") wrote:
Also interesting that TJ's route only has a couple of inconsequential choices.
In Flynn's route, it's implied that you're playing as an entity external to Chase, the seeming viewpoint character. Its agenda becomes apparent as you get "choices" that are just 3 copies of the same thing. You don't get those in TJ's route! But it IS implied that Chase is being manipulated by a *different* external entity. Maybe that's why even the superficial choices dry up