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Boosted by cstanhope@social.coop ("Your friendly 'net denizen"):
hannah@posts.rat.pictures ("freddi futch") wrote:

This, too, is game design

Katsura is especially outstanding for its subtle, clever placement of stepping stones, which are used as a device for controlling movement and forcing views. Certain paths, for instance, were designed so as to make walking in kimono and clogs quite difficult, forcing the visitor to look down constantly to watch his step. By coercing the eye to the ground, the designer was cleverly preparing the visitor for a special vista, to be unveiled when he looked up.