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@Extrawurst ("Stephan Dilly") retweeted:

@reduzio ("Juan Linietsky") wrote:

Initial OpenGL ES 3.0 support was merged into upcoming Godot 4.0, thanks to the fantastic work by @HugoLocurcio @lawnjelly and @john_clayjohn.

While it may not be fully featured by the time 4.0 is out (specially 3D), it ensures nobody is left out.

https://github.com/godotengine/godot/pull/54307