@Extrawurst ("Stephan Dilly") retweeted:
@reduzio ("Juan Linietsky") wrote:
Initial OpenGL ES 3.0 support was merged into upcoming Godot 4.0, thanks to the fantastic work by @HugoLocurcio @lawnjelly and @john_clayjohn.
While it may not be fully featured by the time 4.0 is out (specially 3D), it ensures nobody is left out.