@steveklabnik replied to a tweet by @steveklabnik:
Many games have parts that are client authoritative and some parts that are server authoritative. This isn’t a simple issue *in general*, but if you get it wrong, it can have huge implications.
@steveklabnik replied to a tweet by @steveklabnik:
Many games have parts that are client authoritative and some parts that are server authoritative. This isn’t a simple issue *in general*, but if you get it wrong, it can have huge implications.