Boosted by pixxl:
VileLasagna@mastodon.gamedev.place ("Vile Lasagna") wrote:
@tante it screams against the insecurity of sloplickers that a lot of them take great offence at others' refusal to engage. They know about a myriad of ways in which these things are, uuuummm, extremely bad, actually. An important function of the narrative of inevitability is that it removes agency from themselves: it's an overwhelming force that happens to them, it's silly to even imagine not engaging.
But when you do, the illusion breaks and they take that as a personal, moral attack