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Boosted by baldur@toot.cafe ("Baldur Bjarnason"):
inthehands@hachyderm.io ("Paul Cantrell") wrote:

I’ll spare you all the rambling 50-post thread I could write about this, but here’s a tiny slice:

To make software that creates a great experience, the team designing and building it needs to have room to prioritize that experience — to sometimes prioritize the person •using• the software over other stakeholders.

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