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Boosted by brib@bribstodon.xyz ("brib :neofox_floof:​ :Nonbinary:"):
memoriesin8bit@mastodon.gamedev.place ("8Bit | :linux: :godot: :gog: :switch:") wrote:

#gamedev question:
Do you know when you work on a new feature but you see like 7 ways to implement it but none of them seems "right" and they all have exclusive pros and cons attached to them and you hesitate cause all of them are a lot of work so you don't wanna commit?

How do you deal with that or is it just me and I'm just uniquely bad at designing anything?