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brib@bribstodon.xyz ("brib :neofox_floof:​ :Nonbinary:") wrote:

If I'm having an ADHD flare up I should try designing out that ADHD simulator I've been meaning to make so that when my meds finally get sorted I can actually make it.

Right now it feels like there is a layer of treacle/fuzz that sits between most things I want to do but doesn't sit in front of more impulsive actions. (Think, le doomscrolling and to a lesser extent some of the stuff I do with Strudel). Getting anything done either means invoking the anxiety/willpower/deadlines or tricking the impulsive part of the brain that doing the boring thing is worth it.

I kinda imagine it to be a visual novel where invoking choices has an energy cost that varies on the kind of choice and you have to balance making the right choices with all of the sodding energy costs. Meanwhile everyone around you is like "why can't you do basic tasks?????" because they're not having to deal with cost/choice balances.

I was wondering about using UI fuckery to simulate ADHD (e.g. making it literally harder to control the more impulsive choices) but that might be more frustrating than fun.

Anyway you are free to steal my idea (but not put it through an LLM) as the timeline for getting this thing made is basically "lol I have ADHD".