dysfun@treehouse.systems ("gaytabase") wrote:
Since updating nearby bits in a bitmap can generate a race, we use bytes to represent line marks, incurring a 1/128 metadata overhead, but avoiding synchronization.
that's not how cache lines work
dysfun@treehouse.systems ("gaytabase") wrote:
Since updating nearby bits in a bitmap can generate a race, we use bytes to represent line marks, incurring a 1/128 metadata overhead, but avoiding synchronization.
that's not how cache lines work