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dysfun@treehouse.systems ("gaytabase") wrote:

i have learned so much already, like:

  • running models on your own hardware is a lot of effort
  • sandboxing an agent properly is a lot of effort
  • my hardware isn't really good enough for most models
  • javascript software builds have somehow gotten even worse than i remember them being

but more importantly, i think i've finally worked out what 'prompt engineering' is.

i had, preferring to not touch any of this shit with a bargepole, laboured under the illusion that prompt engineering was about producing better code.

from my admittedly limited experience so far, prompt engineering is more about:

  1. making it less fucking annoying. be concise. no, more concise. stop with the walls of text. what are you even fucking doing? that sort of thing.
  2. getting it to check there were no errors in its extrusion process, like the one i've just watched it introduce into some code it didn't need to touch.