cwebber@social.coop ("Christine Lemmer-Webber") wrote:
Ok well I downloaded one of the beta builds! I got the new Sample Sound Frequencies node running! This is basically from just hooking up the default settings and controlling the Z position of a cube, nothing exciting.
Threw Marmalade Coast by @encryptedwhispers / @vv into it
Unfortunately the daily Blender build doesn't support Pulseaudio as an output so I had to render it to hear it (because I don't know JACK, heh ;P) but it "Just Worked". There is also some nice FFT support so you can break up a song really nicely for visualizations. This seems like it's going to be pretty exciting tbh