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Boosted by brib@bribstodon.xyz ("brib :neofox_floof:​ :Nonbinary:"):
danderson@hachyderm.io ("Dave Anderson") wrote:

I enjoy that in Balatro, the score is a float, so with a sufficiently broken setup you can score NaN. Furthermore, with a broken enough setup you can keep playing rounds until the score you have to hit is also NaN. At which point you must lose, because NaN != NaN. I just find it funny that two arguably bugs combine into forcing even the stupidest possible run to end.