jonny@neuromatch.social ("jonny (nonvenomous)") wrote:
A whole cateory of mobile games actually don't condition the win on player input at all. Like most of the gate-based games like "advancing army approaching, move side to side to shoot different guys" don't require you to do anything except hold down your thumb to win more often than you lose. If it does matter, the cap on how much improved player input improves the outcome is remarkably shallow - if you are attempting the game, you have reached the skill cap.