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glyph ("Glyph") wrote:

Now Alla Barbalat is talking about using Python to evaluate game balance in the context of a board game.

For me personally this is such a fun and refreshing look at a structured approach to the *basics* of game design. A million years ago when I worked in the game industry, so much of what designers were talking about (i.e., at GDC, but also elsewhere) were esoteric, lost-in-the-weeds explanations of very specific problems. This feels very much like the missing piece of that puzzle! #NBPy