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Boosted by focusaurus@recurse.social ("Peter Lyons (he)"):
danluu ("Dan Luu") wrote:

Interesting to see Steve Yegge say that he never successfully built anything with Gas Town (other than Gas Town).

In https://danluu.com/ai-coding/, I mentioned not finding any of these super vibed orchestration frameworks useful because the reliability was too low (in terms of them actually getting agents to complete a non-trivial task). Turns out the author of the best known of these frameworks had the exact same issue.

Gas Town was intended to be reusable, but I only ever wound up using it to build itself. Gas Town fell apart at the seams with Opus 4.7. Up through 4.6 it was working brilliantly. With 4.7 we saw the introduction of the "just two more things" tic, which prevented Opus from ever converging on being ready to do real work—it always wanted to fiddle with Gas Town itself. The Opus tic never went away, so Gas Town effectively burned down. It had other problems, too, but 4.7 was the final straw. Since Claude Fable 5 dropped, I have returned full-time to my 30-year-old video game, Wyvern, which I began work on in 1996, and launched in 2001. I had been waiting for a model smart enough to help me with my game, and now that it's here, Wyvern's once again my main squeeze. On the side I do occasional six-figure gigs where I fly to companies and teach them my techniques, and that helps with my (considerable) token bills. But aside from those few paid field trips, I am laser-focused on my game, seven days a week. Wyvern's time will finally come next year. I have officially entered Sam Altman's solo unicorn contest.