Boosted by pixxl:
ariadne@treehouse.systems ("Ariadne, bunyote friend :therian:") wrote:
to understand the next part, we must understand what ludere is.
so... ludere is a signal processing language. it is designed especially to process N-dimensional spatial signals.
this is nice because LLMs will never understand how to write code for it without burning millions of tokens. simply put: as ludere is a spatial language, it requires object permanence to understand the effects of evaluation. and yes: LLM-resistance is a design goal, as I noted last night.