cwebber@social.coop ("Christine Lemmer-Webber") wrote:
Every now and then I open up Nurbs in Blender and play with them and am struck by how fast it is to be able to create interesting shapes.
Apparently the Nurbs code in Blender is incredibly old and basically only maintained as minimally as possible, but in some ways it still feels like it has potential. Hard surface modeling in Nurbs feels really "easy" for a beginner in a way that mesh modeling doesn't.